![]() Technically, it will fire regardless of the mod being installed on the client. I'm looking at the 1.14 code as it's what I have open (and I'm pretty sure the hook hasn't changed): the PlayerEvent.PlayerLoggedInEvent is always fired on the server, when a player joins the server. There are a few that fire upon joining the world (i.e., loading a single-player world), and then specifically joining a server, which this one is. ![]() There are a couple of weird things with those events. If you would like more information on FTB then check out our Wiki to see all the current modpacks, and discussions from the community, as well as helpful links!Ĭlick here to get to the Wiki! Tools & Resources: Weekly Threads Archive Tips 'n' Tricks Work-In-Progress Free-For-All Check out our Wiki
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